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An Enchantment of Digital Archaeology: Raising the Dead with Agent Based Models, Archaeogaming, and Artificial Intelligence

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Series
Volume 1

Digital Archaeology: Documenting the Anthropocene

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An Enchantment of Digital Archaeology

Raising the Dead with Agent Based Models, Archaeogaming, and Artificial Intelligence

Shawn Graham

204 pages, bibliog., index

ISBN  978-1-78920-786-6 $149.00/£110.00 Hb Not Yet Published (July 2020)

ISBN  978-1-78920-871-9 $29.95/£23.95 Pb Not Yet Published (July 2020)

eISBN 978-1-78920-787-3 eBook Not Yet Published


Hb Pb View cartYour country: United States - Click here to remove geolocation   Recommend to your Library Available in GOBI®

Reviews

“The aim and personable, essayistic, almost diary-style kind of writing is simultaneously avant-garde (for academic works) and fitting for our (post-)digital times and the digital field it covers. This combination is what makes it a very worthwhile and refreshing read.” • Angus Mol, Leiden University Centre for Digital Humanities

“Many readers of this book…will find in this book inspiration and encouragement to pursue those ideas they previously discarded as wacky, frivolous or “not academic”; they are allowed to play, fail and be enchanted. There is huge value in this message.” • Tom Brughmans, University of Barcelona

Description

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.

Shawn Graham is a digital archaeologist at Carleton University, where he is Associate Professor of Digital Humanities. He is a co-author with Ian Milligan and Scott Weingart of Exploring Big Historical Data: The Historian's Macroscope (Imperial College Press, 2015). He was awarded the Archaeological Institute of America's 2019 Award for Outstanding Work in Digital Archaeology for the creation of the Open Digital Archaeology Textbook Environment, o-date.github.io.

Subject: Archaeology General Cultural Studies General Anthropology



Contents

List of Tables
Acknowledgements

Introduction

Chapter 1. Imagine a Network
Chapter 2. Reanimating Networks
Chapter 3. Add Agents, and Stir
Chapter 4. Archaeogaming
Chapter 5. The Fun is in The Building
Chapter 6. Artificial Intelligence

Conclusion: Enchantment is Remembering

Afterword: Guidelines for Developing Your Own Digital Archaeology

Appendices
    Appendix A
    Appendix B
    Appendix C
    Appendix D

References

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