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An Introduction to Archaeology in and of Video Games
236 pages, 22 illus., bibliog., index
ISBN 978-1-78533-872-4 $149.00/£110.00 Hb Published (June 2018)
ISBN 978-1-78533-873-1 $27.95/£22.95 Pb Published (June 2018)
eISBN 978-1-78533-874-8 eBook
“Although the topics and references included in the text are more closely aligned to the ﬁeld of archaeology than to game studies, the author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.” • Antiquity
“For those interested in the archaeology of modernity including ‘internet archaeology,’ [this book] represents a significant introduction to investigations of a rapidly expanding area of human activity.” • Journal of Eastern Mediterranean Archaeology and Heritage Studies
“In Archaeogaming, Reinhard presents a passionate look at a cool subject, displaying his love for both archaeology and gaming. More importantly, he consistently manages to take his work further than simply being a neat idea to show the practicality of archaeogaming as a sub-field and method… Overall, Archaeogaming is exactly what Reinhard claims it to be, an introduction. His focus on major themes creates an accessible entry point for anyone who may be interested in the topic, regardless of their prior knowledge about archaeology or gaming studies. As such, this book makes an excellent addition to both undergraduate and graduate courses, by both laying a solid foundation and opening multiple doors for future scholarship.” • Anthropology Book Forum
“Many interesting arguments and ideas are put forth in Reinhard’s book. The main axiom, however, is not so much the need for an archaeology of videogames, understood within contemporary archaeology, but that videogames, by themselves, deserve their own archaeology.” • arqueologiapublica.es
“The book encompasses many perspectives, with subjects ranging from the ordinary (such as listing games in which you can play as an archaeologist) to deeply philosophical considerations…Reinhard fulfilled his aim of introducing the five main themes of archaeogaming in one book. Archaeogaming forms a solid starting point for researchers who are ready to dive into the world (real or virtual) of archaeogaming and all its subfields.” • Internet Archaeology
“Reinhard’s willingness to move between the densely philosophical, the methodological, and the colloquial would make this book a nice option for an introductory archaeology class where students learn about theory, methods, procedures, and techniques, but less frequently have opportunities to put these ideas into practice…Reinhard’s book provides both the student and the scholar a way to think about what this kind of work will look like.” • The Archaeology of the Mediterranean World
“This is a stellar piece of work that moves beyond disciplines and worlds.” • Anna Foka, Umeå University
Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.
Andrew Reinhard is the Director of Publications for the American Numismatic Society and is currently working towards his PhD in archaeology at the University of York’s (UK) Centre for Digital Heritage. He coined the term “archaeogaming” and runs the archaeogaming.com blog and twitter. In 2014, he and a team of archaeologists helped excavate the Atari Burial Ground in Alamogordo, New Mexico.